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My belated entry for Global Game Jam 2017 @ ULHT Lisboa. This year's theme was "Waves" and I adopted two of the proposed diversifiers to build a wordless, color-agnostic game. Once the jam's submission deadline came and went, I took an extra day to finish it properly before release, bringing total development time to 51 hours over a 3-day period. Aim with the mouse. Fire missiles by pressing [1], [2], [3].[F] Fullscreen[R] Restart game[C] Credits[Esc] Quit to desktop

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